void Start()
    {
        knightAnimator = GetComponent <Animator>();
        knight         = GameObject.Find("knightprefab");
        Transform[] allBones = knight.GetComponentsInChildren <Transform>();
        unityChan = FindObjectOfType <UnityChanMenu>();

        foreach (Transform bone in allBones)
        {
            if (bone.name == "L_wrist")
            {
                leftWrist = bone;
            }
        }

        foreach (Transform bone in allBones)
        {
            if (bone.name == "head")
            {
                head = bone;
            }
        }

        //print("Unity Chan" + unityChan);
        //print("Head" + head);

        GameObject newSword = (GameObject)Instantiate(sword, leftWrist);
    }
Esempio n. 2
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    void Start()
    {
        animator  = GetComponent <Animator>();
        unityChan = FindObjectOfType <UnityChanMenu>();

        lookObj = unityChan.transform;
    }