void Start() { knightAnimator = GetComponent <Animator>(); knight = GameObject.Find("knightprefab"); Transform[] allBones = knight.GetComponentsInChildren <Transform>(); unityChan = FindObjectOfType <UnityChanMenu>(); foreach (Transform bone in allBones) { if (bone.name == "L_wrist") { leftWrist = bone; } } foreach (Transform bone in allBones) { if (bone.name == "head") { head = bone; } } //print("Unity Chan" + unityChan); //print("Head" + head); GameObject newSword = (GameObject)Instantiate(sword, leftWrist); }
void Start() { animator = GetComponent <Animator>(); unityChan = FindObjectOfType <UnityChanMenu>(); lookObj = unityChan.transform; }