protected override void set_name(Game_Unit unit)
 {
     Name.text   = unit.actor.name;
     Name.offset = new Vector2(24, 0);
     //Inventory.set_images(unit);
     Stats.set_images(unit);
 }
Esempio n. 2
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 protected override void set_name(Game_Unit unit)
 {
     Name.text   = unit.actor.name;
     Name.offset = new Vector2(unit.is_active_player_team ? -16 : 0, 0); //Multi
     Inventory.set_images(unit);
     Stats.set_images(unit);
 }