public static void Main(string[] args) { var ioProvider = new ConsoleIOProvider(); var player = new Player(); var field = new Field(); var gameUISettngs = new DefaultUIEngineSettings<ConsoleIOProvider>(ioProvider, player); var gameUI = new UIEngine<ConsoleIOProvider>(gameUISettngs); var gameEngineSettings = new GameEngineSettings<IDefaultUIEngine, IIntegerStats>(gameUI, field, player, InFileScores.Instance); var gameEngine = new GameEngine(gameEngineSettings); gameEngine.Start(); }
private FakeGameEngine() { this._ioProvider = new ConsoleIOProvider(); this._player = new Player(); this._field = new Field(); this._movement = new StraightMovement(this._field); var gameUISettngs = new DefaultUIEngineSettings<ConsoleIOProvider>(this._ioProvider, this._player); var gameUI = new UIEngine<ConsoleIOProvider>(gameUISettngs); this._gameEngineSettings = new GameEngineSettings<IDefaultUIEngine, IIntegerStats>(gameUI, this._field, this._player, InFileScores.Instance, this._movement); this._sampleGameEngine = new GameEngine(this._gameEngineSettings); }
private void MainForm_Load(object sender, EventArgs e) { var ioProvider = new WindowsFormsIOProvider(this); var player = new Player(); var field = new Field(); var gameUISettngs = new DefaultUIEngineSettings<WindowsFormsIOProvider>( ioProvider, player, ioProviderSettings: new WindowsFormsIOProviderSettings(), startRenderer: new StartWindowRenderer<WindowsFormsIOProvider>(), exitRenderer: new ExitWindowRenderer<WindowsFormsIOProvider>(), chooseDifficultyRenderer: new ChooseDifficultyWindowRenderer<WindowsFormsIOProvider>(), helpDisplayRenderer: new HelpDisplayWindowRenderer<WindowsFormsIOProvider>(), fieldRenderer: new FieldWindowsRenderer<WindowsFormsIOProvider>()); var gameUI = new UIEngine<WindowsFormsIOProvider>(gameUISettngs); var gameEngineSettings = new GameEngineSettings<IDefaultUIEngine, IIntegerStats>(gameUI, field, player, InMemoryScores.Instance); var gameEngine = new GameEngine(gameEngineSettings); this._gameEngine = gameEngine; Task.Run(() => gameEngine.Start()); }