public virtual void Start() { damageobject.damage = damage; damageobject.damage = ArmorPeircing; damageobject.damagetype = damageType; damageobject.originObject = gameObject; TriggerHandler = GetComponent <UnitTriggerHandler>(); commandManager = GetComponent <CommandManager>(); }
private void Start() { triggerHandler = GetComponent <UnitTriggerHandler>(); healthBar = transform.Find("Canvas/HealthBackGround/Health").GetComponent <Image>(); updateHealthBar(); }