public static void ApplyUpdate(global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj, ref Improbable.PlayerLifecycle.PlayerHeartbeatClient.Component component)
 {
     var obj = updateObj.GetFields();
 }
 public static void SerializeUpdate(Improbable.PlayerLifecycle.PlayerHeartbeatClient.Component component, global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj)
 {
     var obj = updateObj.GetFields();
 }
            public static Improbable.PlayerLifecycle.PlayerHeartbeatClient.Component Deserialize(global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world)
            {
                var component = new Improbable.PlayerLifecycle.PlayerHeartbeatClient.Component();

                return(component);
            }
 public static void SerializeComponent(Improbable.PlayerLifecycle.PlayerHeartbeatClient.Component component, global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world)
 {
 }