Esempio n. 1
0
    public void LevelUp(int id, int aLev, int bLev)
    {
        int money = 0;

        if (id == unitId && unitLev == shortestScript.GetUnitLev())
        {
            if (unitLev < gameManager.GetSaveData().maxFusionLev)
            {
                money = gameManager.GetMoney() - levelUpCost;

                gameManager.SetMoney(money);

                int a = shortestScript.GetUnitLev() + 1;

                shortestScript.SetUnitLev(a);

                shortestScript.setStat();
                shortestScript.SetMaxHealth();

                fusionManager.SetUnitNum(thisUnitNum = fusionManager.GetUnitNum() - 1);
                Destroye();
            }
            else
            {
                ComeBack();
            }
        }
    }