Esempio n. 1
0
    public static void Mate(Unit unit) {
        GameObject closestMateObj = UnitQueries.ClosestMate(unit);
        if (closestMateObj == null) return;
        Unit closestMate = closestMateObj.GetComponent<Unit>();
        closestMate.horny = false;
        unit.horny = false;

        List<Unit> allies = GameManager.gameManager.petList;
        List<Unit> enemies = GameManager.gameManager.enemyList;
        if ( allies.Count + enemies.Count < GameManager.gameManager.maxUnits) {
            //todo: spawn in position of parents: force into orbit
            GameManager.gameManager.GetSpeciesFromName(unit.speciesName).Spawn();
        }
    }
Esempio n. 2
0
 public static void TargetMate(Unit unit) {
     GameObject closestMate = UnitQueries.ClosestMate(unit);
     if (closestMate == null) return;
     unit.GetComponent<Target>().Change(closestMate, closestMate.GetComponent<Unit>().matingDistance);
 }