Esempio n. 1
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 public static void Flee(Unit unit) {
     GameObject closestEnemy = UnitQueries.ClosestEnemyInRange(unit);
     if (closestEnemy == null || closestEnemy.GetComponent<Unit>() == null) return;
     SetFleeingTarget(unit, closestEnemy.GetComponent<Unit>());
 }
Esempio n. 2
0
 public static void TargetEnemy(Unit unit) {
     GameObject closestEnemy = UnitQueries.ClosestEnemyInRange(unit);
     if (closestEnemy == null || closestEnemy.GetComponent<Unit>() == null) return;
     unit.GetComponent<Target>().Change(closestEnemy, closestEnemy.GetComponent<Unit>().interactionRadius);
 }