public void SetGemIcon(EEventGimmick EventType) { this.MarkType = UnitGaugeMark.EMarkType.MapGem; EEventGimmick eeventGimmick = EventType; switch (eeventGimmick) { case EEventGimmick.CriUp: this.mGemIconType = UnitGaugeMark.EGemIcon.CriUp; break; case EEventGimmick.MovUp: this.mGemIconType = UnitGaugeMark.EGemIcon.MovUp; break; default: if (eeventGimmick == EEventGimmick.Heal) { this.mGemIconType = UnitGaugeMark.EGemIcon.Heal; break; } this.mGemIconType = UnitGaugeMark.EGemIcon.Normal; break; } }
public ObjectAnim(GameObject Object, Animator Animator, UnitGaugeMark.EMarkType mark_type, UnitGaugeMark.EGemIcon gem_icon) { this.Object = Object; this.Animator = Animator; this.MarkType = mark_type; this.GemIconType = gem_icon; this.IsEnd = false; }
public void ChangeAnimationByUnitType(EUnitType Type) { switch (Type) { case EUnitType.Treasure: this.MarkType = UnitGaugeMark.EMarkType.MapChest; break; case EUnitType.Gem: this.MarkType = UnitGaugeMark.EMarkType.MapGem; break; } this.mGemIconType = UnitGaugeMark.EGemIcon.Normal; }