public EnemyUnit CreateBounty()
    {
        EnemyUnitData enemyUnitData = unitFactory.CreateEnemyUnitDataForBounty();
        EnemyUnit     enemy         = Instantiate(bountyUnit, enemyUnitSpawnLocation).GetComponent <EnemyUnit>();

        enemy.InitializeEnemyUnitGameObject(enemyUnitData, enemyUnitData.GetMaxHealth());

        GameEngine.GetInstance().IncrementEnemyUnitCount();

        return(enemy);
    }