public EnemyUnit CreateBounty() { EnemyUnitData enemyUnitData = unitFactory.CreateEnemyUnitDataForBounty(); EnemyUnit enemy = Instantiate(bountyUnit, enemyUnitSpawnLocation).GetComponent <EnemyUnit>(); enemy.InitializeEnemyUnitGameObject(enemyUnitData, enemyUnitData.GetMaxHealth()); GameEngine.GetInstance().IncrementEnemyUnitCount(); return(enemy); }