public UnitStatMultiplierEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public AttackRangeEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public EXPEffect(UnitEffectParams Params) : base(Name, false, Params) { }
public MaxSPEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public StatusEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public HitRateEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public ENRegenEffect(UnitEffectParams Params) : base(Name, false, Params) { }
public SupportAttackEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public CriticalDamageTakenEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public ENCostEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public DamageTakenEffect(UnitEffectParams Params) : base(Name, true, Params) { _DamageTakenValue = string.Empty; }
public CriticalBaseDamageEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public UnitEffectParams(UnitEffectParams Clone) : this(Clone.GlobalContext, Clone.GlobalQuickLoadContext) { }
public UnitMovementTypeEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public EvasionRateEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public WillEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public MoneyEffect(UnitEffectParams Params) : base(Name, false, Params) { }
public FinalDamageEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public FinalDamageEffect(UnitEffectParams Params) : base(Name, true, Params) { LastEvaluationResult = string.Empty; }
public WillLimitBreakEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public SupportDefendEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public UnitStatEffect(UnitEffectParams Params) : base(Name, true, Params) { _Value = "0"; }
public CriticalHitAlwaysFailEffect(UnitEffectParams Params) : base(Name, true, Params) { }
public UnitTerrainEffect(UnitEffectParams Params) : base(Name, true, Params) { }