Example #1
0
 public UnitStatMultiplierEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
 public AttackRangeEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
 public EXPEffect(UnitEffectParams Params)
     : base(Name, false, Params)
 {
 }
Example #4
0
 public MaxSPEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
Example #5
0
 public StatusEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
 public HitRateEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
 public ENRegenEffect(UnitEffectParams Params)
     : base(Name, false, Params)
 {
 }
 public SupportAttackEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
Example #9
0
 public CriticalDamageTakenEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
 public ENCostEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
 public DamageTakenEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
     _DamageTakenValue = string.Empty;
 }
 public CriticalBaseDamageEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
 public UnitEffectParams(UnitEffectParams Clone)
     : this(Clone.GlobalContext, Clone.GlobalQuickLoadContext)
 {
 }
 public UnitMovementTypeEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
 public EvasionRateEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
Example #16
0
 public WillEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
Example #17
0
 public MoneyEffect(UnitEffectParams Params)
     : base(Name, false, Params)
 {
 }
Example #18
0
 public FinalDamageEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
 public FinalDamageEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
     LastEvaluationResult = string.Empty;
 }
 public WillLimitBreakEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
Example #21
0
 public SupportDefendEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
 public UnitStatEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
     _Value = "0";
 }
 public CriticalHitAlwaysFailEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }
Example #24
0
 public UnitTerrainEffect(UnitEffectParams Params)
     : base(Name, true, Params)
 {
 }