public string AddUnit(string name) { if (CurrentInformation.Players.Count != 2) { return("error"); } var unit = UnitDb.GetUnit(name); unit.Side = (Side)CurrentInformation.Players[Context.ConnectionId].Value; if (i < 3) { CurrentInformation.Gf.AddUnit(unit, (GamePosition)i); i++; } Clients.All.addNewUnitInTheMap(unit, unit.Side); return(null); }
public void AddUnit(string unitName) { var unit = UnitDb.GetUnit(unitName); Clients.All.addNewUnitInTheMap(unitName); }
public void FindTest() { var unit = UnitDb.GetUnit("Angel"); Assert.IsNotNull(unit); }