/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> private void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { _currentUngulate++; if (_currentUngulate > Ungulate.Llama) _currentUngulate = 0; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentUngulate++; if (currentUngulate > Ungulate.Llama) { currentUngulate = 0; } SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected(object sender, EventArgs e) { currentUngulate++; if (currentUngulate > Ungulate.Llama) currentUngulate = 0; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentUngulate++; if (currentUngulate > Ungulate.ChuQuangTu) currentUngulate = 0; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentUngulate++; if (currentUngulate > Ungulate.High) currentUngulate = 0; MediaPlayer.Volume = (int)currentUngulate * 0.5f; SetMenuEntryText(); }