/// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        private void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            _currentUngulate++;

            if (_currentUngulate > Ungulate.Llama)
                _currentUngulate = 0;

            SetMenuEntryText();
        }
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentUngulate++;

            if (currentUngulate > Ungulate.Llama)
            {
                currentUngulate = 0;
            }

            SetMenuEntryText();
        }
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected(object sender, EventArgs e)
        {
            currentUngulate++;

            if (currentUngulate > Ungulate.Llama)
                currentUngulate = 0;

            SetMenuEntryText();
        }
Beispiel #4
0
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentUngulate++;

            if (currentUngulate > Ungulate.ChuQuangTu)
                currentUngulate = 0;

            SetMenuEntryText();
        }
Beispiel #5
0
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentUngulate++;

            if (currentUngulate > Ungulate.High)
                currentUngulate = 0;

            MediaPlayer.Volume = (int)currentUngulate * 0.5f;

            SetMenuEntryText();
        }