Esempio n. 1
0
 public PersonnelSkillsScene(Game game, BaseScene previousScene, List <Character> characters, int selected = 0) : base(game)
 {
     PreviousScene = previousScene;
     Characters    = characters;
     UiLayout      = Ui.UiLayout.Load("Assets/Layouts/CharacterScreenSkills.ui");
     CharacterList = new Ui.UiList <Character>(Characters, RenderCharacterListItem);
     CharacterList.SelectedIndex = selected;
 }
 public PersonnelWoundsScene(Game game, BaseScene previousScene, List<Character> characters, int selected = 0)
     : base(game)
 {
     PreviousScene = previousScene;
     Characters = characters;
     UiLayout = Ui.UiLayout.Load("Assets/Layouts/CharacterScreenWounds.ui");
     CharacterList = new Ui.UiList<Character>(Characters, RenderCharacterListItem);
     CharacterList.SelectedIndex = selected;
 }
Esempio n. 3
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 public TaskBoardScene(Game game, BaseScene previousScene)
     : base(game)
 {
     PreviousScene = previousScene;
     TaskList = new Ui.UiList<Task>(Game.State.Tasks, RenderTaskListItem);
 }
Esempio n. 4
0
 public TaskBoardScene(Game game, BaseScene previousScene) : base(game)
 {
     PreviousScene = previousScene;
     TaskList      = new Ui.UiList <Task>(Game.State.Tasks, RenderTaskListItem);
 }