public PersonnelSkillsScene(Game game, BaseScene previousScene, List <Character> characters, int selected = 0) : base(game) { PreviousScene = previousScene; Characters = characters; UiLayout = Ui.UiLayout.Load("Assets/Layouts/CharacterScreenSkills.ui"); CharacterList = new Ui.UiList <Character>(Characters, RenderCharacterListItem); CharacterList.SelectedIndex = selected; }
public PersonnelWoundsScene(Game game, BaseScene previousScene, List<Character> characters, int selected = 0) : base(game) { PreviousScene = previousScene; Characters = characters; UiLayout = Ui.UiLayout.Load("Assets/Layouts/CharacterScreenWounds.ui"); CharacterList = new Ui.UiList<Character>(Characters, RenderCharacterListItem); CharacterList.SelectedIndex = selected; }
public TaskBoardScene(Game game, BaseScene previousScene) : base(game) { PreviousScene = previousScene; TaskList = new Ui.UiList<Task>(Game.State.Tasks, RenderTaskListItem); }
public TaskBoardScene(Game game, BaseScene previousScene) : base(game) { PreviousScene = previousScene; TaskList = new Ui.UiList <Task>(Game.State.Tasks, RenderTaskListItem); }