private void BtnUnit_Click(object sender, EventArgs e) { GetUnitVector(vectorX, vectorY, vectorZ, GetVectorLenght(vectorX, vectorY, vectorZ)); TextUX.Text = UX.ToString(); TextUY.Text = UY.ToString(); TextUZ.Text = UZ.ToString(); }
public override string ToString() { return(Node.Index + ": " + UX.ToString("0.0000") + ", " + UZ.ToString("0.0000") + ", " + RY.ToString("0.0000")); }