Esempio n. 1
0
 public void Connect()
 {
     if (!IsConnect())
     {
         socket.Connect(IP, Port);
     }
 }
Esempio n. 2
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    public void CreateInit(string strIP, int nPort, System.Object objExtend = null)
    {
        _strIP = strIP;
        _nPort = nPort;

        _listener = new KKBaseListener(msgQueue, MsgFactory.Room);
        _protocal = new KKBaseProtocal();
        _socket   = new USocket(_listener, _protocal);

        _socket.Connect(_strIP, nPort);
    }
Esempio n. 3
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        public void Connect(string ip, int port)
        {
            IPAddress address;

            if (!IPAddress.TryParse(ip, out address))
            {
                Log.Error("ip address is invalid!");
                return;
            }
            socket.Connect(ip, port, address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetworkV6);
            netState = NetState.Connecting;
        }
Esempio n. 4
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    public virtual void SendMessage(int nPort, CMD_Base_Req req)
    {
        USocket socket = _socketPool.NewSocket(_listener, _protocal);

        socket.Connect(_strIP, nPort, (success) =>
        {
            if (!success)
            {
                return;
            }
            socket.Send(req.Serialize());
        });
    }
Esempio n. 5
0
    private void OnButtonClick(GameObject go)
    {
        //在这里监听按钮的点击事件
        Debug.LogWarning(go.name);
        switch (go.name)
        {
        case "open":
            if (socket != null)
            {
                if (socket.getStatus() != USocket.STATUS_CLOSED)
                {
                    socket.Close();
                    socket = null;
                }
            }
            SocketListner listner = new MyListner();
            Protocal      p       = new LVProtocal();
            socket = new USocket(listner, p);
            socket.Connect(ip, port);
            break;

        case "send":
            if (socket != null && socket.getStatus() == USocket.STATUS_CONNECTED)
            {
                AuthRequest auth = new AuthRequest();
                auth.ucenterId = 99;
                auth.userCode  = "zs";
//                auth.loginid = "vH0cVEb2R2nRZOa4nxQz0ZsnTGC5pvf4Fn_sOxhLCQYsjGFRIEA5Pe1eTOwtPjrS";
                auth.serverid = 1;
                //         auth.testing = true;
                this.Send(auth);
            }
            break;

        case "close":
            if (socket != null)
            {
                if (socket.getStatus() != USocket.STATUS_CLOSED)
                {
                    socket.Close();
                    socket = null;
                }
                break;
            }
        }
    }