public override void OnOpen(USocket us) { if (onOpen != null) { onOpen(); } }
public override void OnMessage(USocket us, ByteBuf bb) { if (onMessage != null) { onMessage(); } int len = bb.ReadShort(); if (bb.ReadableBytes() != len) { Log.Error("数据长度不对!"); return; } MessageID msgId = (MessageID)bb.ReadShort(); byte[] data = bb.ReadBytes(len - 2); IMessage msgData = MessageMap.GetMessageData(msgId, data); if (msgData == null) { return; } //Messenger.BroadcastAsync<IMessage>(msgId.ToString(), msgData); Messenger.BroadcastAsync(msgId.ToString(), (object)msgData); }
void Init() { protocol = new LVProtocol(); listener = new USocketListener(OnOpen, OnClose, OnMessage); socket = new USocket(listener, protocol); sender = new USocketSender(socket); netState = NetState.Inited; }
public SocketChannel(string ip, int port, SocketListener listener, Protocol protocol, ISocketProtocol socketProtocol) { IP = ip; Port = port; this.socketProtocol = socketProtocol; this.listener = listener; socket = new USocket(listener, protocol); }
public override void OnClose(USocket us, bool fromRemote) { Log.Error("connection is closed, fromRemote=" + fromRemote); if (onClose != null) { onClose(); } }
void Init() { networkHelper = (new GameObject("NetworkHelper")).AddComponent <NetworkHelper>(); protocol = new LVProtocol(); listener = new USocketListener(OnOpen, OnClose); socket = new USocket(listener, protocol); sender = new USocketSender(socket); netState = NetState.Inited; }
public void Close() { if (socket != null) { socket.Close(); } socket = null; sender = null; netState = NetState.Closed; }
public void Reset() { if (socket != null) { socket.Close(); } socket = new USocket(listener, protocol); sender = new USocketSender(socket); netState = NetState.Inited; }
public void CreateInit(string strIP, int nPort, System.Object objExtend = null) { _strIP = strIP; _nPort = nPort; _listener = new KKBaseListener(msgQueue, MsgFactory.Room); _protocal = new KKBaseProtocal(); _socket = new USocket(_listener, _protocal); _socket.Connect(_strIP, nPort); }
public UnityShared() { new UnityServer(); UBinder = new USocket(9000); UBinder.DataArrived += (sock, data) => { // data rcv from broadcast (request from other clients) switch (data.Type) { case "Unity.Packets.Search": Trace.WriteLine("Got Unity search request"); var search = data.Decode <Unity.Packets.Search>(); var sr = new Packets.SearchResponse(); sr.Devices.AddRange(Broadcaster.Inst.ProxyDevices); sr.Port = UnityServer.Inst.Port; Trace.WriteLine("Sent response with " + sr.Devices.Count + " devices"); sock.Send(sr); break; default: Trace.WriteLine("Unknown Bind packet: " + data.Type); break; } }; UBinder.Bind(); UBroadcaster = new USocket(new IPEndPoint(IPAddress.Broadcast, 9000)); UBroadcaster.DataArrived += (sock, data) => { // data rcv from response to a broadcast packet // (response from other clients to self broadcast) switch (data.Type) { case "Unity.Packets.SearchResponse": var search = data.Decode <Unity.Packets.SearchResponse>(); Trace.WriteLine("Got response from " + sock.IPAddress + " with " + search.Devices.Count + " devices"); for (int i = 0; i < search.Devices.Count; i++) { var dev = search.Devices[i]; dev.Port = search.Port; dev.Host = sock.IPAddress.ToString(); Collector.Inst.OnDiscovered(dev); } break; default: Trace.WriteLine("Unknown Bcast packet: " + data.Type); break; } }; }
public override void OnMessage(USocket us, ByteBuf bb) { bb.ReaderIndex(us.getProtocol().HeaderLen()); short cmd = bb.ReadShort(); byte[] bs = bb.GetRaw(); using (var stream = new MemoryStream(bs, bb.ReaderIndex(), bb.ReadableBytes())) { object obj = protocol.DecodeMessage(MessageQueueHandler.GetProtocolType(cmd), stream); MessageQueueHandler.PushQueue(cmd, obj); } }
void Start() { uSocket = new USocket(DispatchNetEvent); TestSend(); ////byte[] 字节数组 ////反序列化 举例 //UserRegisterC2S userRegisterC2S1= ProtobufHelper.FromBytes<UserRegisterC2S>(bufferEntity.proto); }
public virtual void SendMessage(int nPort, CMD_Base_Req req) { USocket socket = _socketPool.NewSocket(_listener, _protocal); socket.Connect(_strIP, nPort, (success) => { if (!success) { return; } socket.Send(req.Serialize()); }); }
public override void OnMessage(USocket us, ByteBuf bb) { bb.ReaderIndex(us.getProtocol().HeaderLen()); int cmd = bb.ReadInt(); Debug.Log("Socket Recive Message ID: " + cmd); byte[] bs = bb.GetRaw(); using (var stream = new MemoryStream(bs, bb.ReaderIndex(), bb.ReadableBytes())) { if (MessageQueueHandler.GetProtocolType(cmd) != null) { object obj = protocol.DecodeMessage(MessageQueueHandler.GetProtocolType(cmd), stream); MessageQueueHandler.PushQueue((short)cmd, obj); } } }
private void OnButtonClick(GameObject go) { //在这里监听按钮的点击事件 Debug.LogWarning(go.name); switch (go.name) { case "open": if (socket != null) { if (socket.getStatus() != USocket.STATUS_CLOSED) { socket.Close(); socket = null; } } SocketListner listner = new MyListner(); Protocal p = new LVProtocal(); socket = new USocket(listner, p); socket.Connect(ip, port); break; case "send": if (socket != null && socket.getStatus() == USocket.STATUS_CONNECTED) { AuthRequest auth = new AuthRequest(); auth.ucenterId = 99; auth.userCode = "zs"; // auth.loginid = "vH0cVEb2R2nRZOa4nxQz0ZsnTGC5pvf4Fn_sOxhLCQYsjGFRIEA5Pe1eTOwtPjrS"; auth.serverid = 1; // auth.testing = true; this.Send(auth); } break; case "close": if (socket != null) { if (socket.getStatus() != USocket.STATUS_CLOSED) { socket.Close(); socket = null; } break; } } }
public override void OnMessage(USocket us, ByteBuf bb) { if (onMessage != null) { onMessage(); } int len = bb.ReadShort(); if (bb.ReadableBytes() != len) { Log.Error("数据长度不对!"); return; } MessageID msgId = (MessageID)bb.ReadShort(); byte[] data = bb.ReadBytes(len - 2); IMessage msgData = null; switch (msgId) { case MessageID.ReqUserLogin: case MessageID.ReqUserRegister: Log.Error("收到请求消息非法!"); return; case MessageID.ResUserLogin: ResUserLoginMessage userLogin = ResUserLoginMessage.Parser.ParseFrom(data); msgData = userLogin; break; case MessageID.ResUserRegister: break; default: break; } if (msgData == null) { return; } Messenger.BroadcastAsync <IMessage>(msgId.ToString(), msgData); }
public override void OnMessage(USocket us, ByteBuf bb) { int len = bb.ReadShort(); if (bb.ReadableBytes() != len) { Log.Error("数据长度不对!"); return; } ushort msgId = (ushort)bb.ReadShort(); byte[] data = bb.ReadBytes(len - 2); IMessage message = DicParser.Dic[msgId].ParseFrom(data); if (onMessage != null) { onMessage(msgId, message); } }
public override void OnIdle(USocket us) { }
public override void OnError(USocket us, string err) { Log.Error("connection occured an error, err=" + err); }
public override void OnClose(USocket us, bool fromRemote) { Debug.LogWarning(fromRemote ? "与服务器连接已断开" : "关闭连接"); OnSocketClosed(us, fromRemote); }
public USocketSender(USocket socket) { this.socket = socket; }
public override void OnIdle(USocket us) { Debug.LogWarning("连接超时"); }
public override void OnError(USocket us, string err) { Debug.LogWarning("异常:" + err); errorHandle.Handel(new HttpException("异常:" + err, -1)); }
public override void OnOpen(USocket us) { SocketOpenedEvent?.Invoke(us); }
public override void OnIdle(USocket us) { Debug.LogWarning("连接超时"); errorHandle.Handel(new HttpException("连接超时", -1)); }
public override void OnClose(USocket us, bool fromRemote) { Debug.LogWarning(fromRemote ? "与服务器连接已断开" : "关闭连接"); errorHandle.Handel(new HttpException(fromRemote ? "与服务器连接已断开" : "关闭连接", -1)); }
public override void OnOpen(USocket us) { OnSocketOpened(us); }
public override void OnError(USocket us, string err) { Debug.LogWarning("异常:" + err); OnSocketError(us, err); }
public void Reset() { socket = new USocket(listener, protocol); sender = new USocketSender(socket); netState = NetState.Inited; }
static void NetSystemInit() { uSocket = new USocket(DispatchNetEvent); Debug.Log("网络系统初始化完成!"); }