// Full,//this will use create object everywere in the poly //Tile//this one will only fill so the next poly doesnt create any obj was created on this one //already public List <Vector3> SubDividePoly(List <Vector3> poly, int divs, H fillStyle) { List <Vector3> filled = new List <Vector3>(); List <Vector3> topLine = SubDivideLine(poly, 0, 1, divs, H.X); List <Vector3> leftLine = SubDivideLine(poly, 1, 2, divs, H.Z); if (fillStyle == H.Full) { List <Vector3> botLine = SubDivideLine(poly, 2, 3, divs, H.X); List <Vector3> rightLine = SubDivideLine(poly, 3, 0, divs, H.Z); filled = UList.AddManyListToList(botLine, rightLine, leftLine); } List <Vector3> fill = FillPolygonWrite(topLine, leftLine); filled = UList.AddManyListToList(filled, topLine, leftLine); filled = UList.AddOneListToList(filled, fill); float dist = 0.001f; //filled = UList.EliminateDuplicatesByDist(filled, dist); filled = filled.Distinct().ToList(); //print(filled.Count + "filled"); return(filled); }