public override void InitUIData() { inst = this; _backBtn = selfTransform.FindChild("TopPanel/BackBtn").GetComponent <Button>(); _backBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn)); _curExpText = selfTransform.FindChild("TopPanel/MoneyBarUI/Image/CurExp").GetComponent <Text>(); _curSelectCountText = selfTransform.FindChild("NumberTips/CurCount").GetComponent <Text>(); _dissolveBtn = selfTransform.FindChild("DissolveBtn").GetComponent <Button>(); _dissolveBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickDissolve)); _gainTips = selfTransform.FindChild("GainTips").gameObject; _gainExpText = selfTransform.FindChild("GainTips/Exp/GainExp").GetComponent <Text>(); _gainGlodText = selfTransform.FindChild("GainTips/Gold/Text").GetComponent <Text>(); _emptyRune = selfTransform.FindChild("EmptyRune").gameObject; _runeList = selfTransform.FindChild("RuneList").gameObject; _runeListLayout = selfTransform.FindChild("RuneList/RuneList/ListLayout").GetComponent <LoopLayout>(); _runeTypeText = selfTransform.FindChild("RuneList/SortObj/MainBagBtn/Text").GetComponent <Text>(); _slideTypeBtn = selfTransform.FindChild("RuneList/SortObj/MainBagBtn").GetComponent <UI_SlideBtn>(); _blueBtn = selfTransform.FindChild("RuneList/SortObj/BlueBtn").GetComponent <Button>(); _blueBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBule)); _purpleBtn = selfTransform.FindChild("RuneList/SortObj/PurpleBtn").GetComponent <Button>(); _purpleBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickPurple)); _greenBtn = selfTransform.FindChild("RuneList/SortObj/GreenBtn").GetComponent <Button>(); _greenBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickGreen)); _redBtn = selfTransform.FindChild("RuneList/SortObj/RedBtn").GetComponent <Button>(); _redBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickRed)); _spectialBtn = selfTransform.FindChild("RuneList/SortObj/SpectialBtn").GetComponent <Button>(); _spectialBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickSpectial)); _allBtn = selfTransform.FindChild("RuneList/SortObj/AllBtn").GetComponent <Button>(); _allBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickAll)); _emptyTips = selfTransform.FindChild("EmptyRune/Text").GetComponent <Text>(); _emptyTips.text = GameUtils.getString("runemelt_content1"); // _goldText = selfTransform.FindChild("UI_BG_Top/Gold/Text").GetComponent<Text>(); _empytLeftBtn = selfTransform.FindChild("EmptyRune/LeftBtn").GetComponent <Button>(); _empytRightBtn = selfTransform.FindChild("EmptyRune/RightBtn").GetComponent <Button>(); _empytLeftBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickLeftBtn)); _empytRightBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickRightBtn)); _bagNumberText = selfTransform.FindChild("RuneList/SortObj/NumberNoBg/Number").GetComponent <Text>(); _runeGameObject = selfTransform.FindChild("RuneList/RuneList").gameObject; _selectRuneExp = selfTransform.FindChild("SelectRuneExp").gameObject; _selectRuneItem = selfTransform.FindChild("SelectRuneItem").gameObject; m_Caption = selfTransform.FindChild("caption").gameObject; HomeControler.Inst.PushFunly(6, 97); UI_CaptionManager _caption = UI_CaptionManager.GetInstance(); if (_caption != null) { _caption.AwakeUp(m_Caption.transform); } }
public override void InitUIData() { inst = this; _heroknapsack = selfTransform.FindChild("HeroKnapsack").gameObject; _emptyHero = selfTransform.FindChild("EmptyHero").gameObject; _emptyTips = selfTransform.FindChild("EmptyHero/Text").GetComponent <Text>(); _backBtn = selfTransform.FindChild("TopPanel/BackBtn").GetComponent <Button>(); _backBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn)); _lithBtn = selfTransform.FindChild("DissolveBtn").GetComponent <Button>(); _lithBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickLitholysin)); _gainTips = selfTransform.FindChild("GiveTips").gameObject; _gainNumber = selfTransform.FindChild("GiveTips/Number").GetComponent <Text>(); _gainNumber.text = "0"; _curSelectCountText = selfTransform.FindChild("NumberTips/CurCount").GetComponent <Text>(); _teamSortType = selfTransform.FindChild("HeroKnapsack/SortObj/MainBagBtn/Text").GetComponent <Text>(); _sortSlide = selfTransform.FindChild("HeroKnapsack/SortObj/MainBagBtn").GetComponent <UI_SlideBtn>(); selfTransform.FindChild("HeroKnapsack/SortObj/QualitysortBtn").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnQualitysortBtn)); selfTransform.FindChild("HeroKnapsack/SortObj/LevelsortBtn").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnLevelsortBtn)); //selfTransform.FindChild("HeroKnapsack/DefaultBtn").GetComponent<Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnDefaultBtn)); selfTransform.FindChild("HeroKnapsack/SortObj/QualitysortBtn/Text").GetComponent <Text>().text = GameUtils.getString("heromelt_button2"); selfTransform.FindChild("HeroKnapsack/SortObj/LevelsortBtn/Text").GetComponent <Text>().text = GameUtils.getString("heromelt_button3"); //selfTransform.FindChild("HeroKnapsack/DefaultBtn/Text").GetComponent<Text>().text = GameUtils.getString("heromelt_button10"); _curHeroLayout = selfTransform.FindChild("HeroKnapsack/HeroList/ListLayOut").GetComponent <LoopLayout>(); _curLithvalue = selfTransform.FindChild("TopPanel/Text").GetComponent <Text>(); _curLithvalue.text = ObjectSelf.GetInstance().ExpFruit.ToString(); _empytLeftBtn = selfTransform.FindChild("EmptyHero/LeftBtn").GetComponent <Button>(); _empytRightBtn = selfTransform.FindChild("EmptyHero/RightBtn").GetComponent <Button>(); _empytLeftBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickLeftBtn)); _empytRightBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickRightBtn)); _emptyTips.text = GameUtils.getString("heromelt_content3"); _bagNumberText = selfTransform.FindChild("HeroKnapsack/SortObj/NumberNoBg/Number").GetComponent <Text>(); _dissolveText = selfTransform.FindChild("DissolveBtn/Text").GetComponent <Text>(); _dissolveText.text = GameUtils.getString("heromelt_button1"); _heroObject = selfTransform.FindChild("HeroKnapsack/HeroList").gameObject; _selectHeroExp = selfTransform.FindChild("SelectHeroExp").gameObject; _selectHeroItem = selfTransform.FindChild("SelectHeroItem").gameObject; m_Caption = selfTransform.FindChild("caption").gameObject; HomeControler.Inst.PushFunly(5, 101); UI_CaptionManager _caption = UI_CaptionManager.GetInstance(); if (_caption != null) { _caption.AwakeUp(m_Caption.transform); } }
public override void InitUIView() { base.InitUIView(); itemTypeNum = 1; // itemType = selfTransform.FindChild("Select_Show").GetComponent<Text>(); MaterialBtn = selfTransform.FindChild("SortObj/MaterialBtn").GetComponent <Button>(); ConsumablesBtn = selfTransform.FindChild("SortObj/ConsumablesBtn").GetComponent <Button>(); GiftButton = selfTransform.FindChild("SortObj/GiftlBtn").GetComponent <Button>(); allButton = selfTransform.FindChild("SortObj/AllBtn").GetComponent <Button>(); allText = selfTransform.FindChild("SortObj/MainBagBtn/Text").GetComponent <Text>(); allbtn = selfTransform.FindChild("SortObj/MainBagBtn").GetComponent <UI_SlideBtn>(); MaterialBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnMaterial)); ConsumablesBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnConsumables)); GiftButton.onClick.AddListener(new UnityEngine.Events.UnityAction(OnGift)); allButton.onClick.AddListener(new UnityEngine.Events.UnityAction(OnAll)); UpdateItemType(1); }
public override void InitUIData() { base.InitUIData(); _instance = this; itemTypeNum = 1; runeType = selfTransform.FindChild("SortObj/MainBagBtn/Text").GetComponent <Text>(); BlueBtn = selfTransform.FindChild("SortObj/BlueBtn").GetComponent <Button>(); BlueBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnBule)); PurpleBtn = selfTransform.FindChild("SortObj/PurpleBtn").GetComponent <Button>(); PurpleBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnPurple)); GreenBtn = selfTransform.FindChild("SortObj/GreenBtn").GetComponent <Button>(); GreenBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnGreen)); RedBtn = selfTransform.FindChild("SortObj/RedBtn").GetComponent <Button>(); RedBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnRed)); SpectialBtn = selfTransform.FindChild("SortObj/SpectialBtn").GetComponent <Button>(); SpectialBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnSpectial)); AllBtn = selfTransform.FindChild("SortObj/AllBtn").GetComponent <Button>(); AllBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnAll)); MainBtn = selfTransform.FindChild("SortObj/MainBagBtn").GetComponent <UI_SlideBtn>(); }
public override void InitUIData() { inst = this; _backBtn = selfTransform.FindChild("Title/Btn_back").GetComponent <Button> (); _backBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn)); _artifactItem = selfTransform.FindChild("ArtifactItem").gameObject; _emptyHero = selfTransform.FindChild("EmptyHero").gameObject; _heroKnapsack = selfTransform.FindChild("HeroKnapsack").gameObject; _heroLayout = selfTransform.FindChild("HeroKnapsack/HeroList/ListLayOut").GetComponent <DHGridLayout> (); selfTransform.FindChild("HeroKnapsack/SortObj/QualitysortBtn").GetComponent <Button> ().onClick.AddListener(new UnityEngine.Events.UnityAction(OnQualitysortBtn)); selfTransform.FindChild("HeroKnapsack/SortObj/LevelsortBtn").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnLevelsortBtn)); _sortSlide = selfTransform.FindChild("HeroKnapsack/SortObj/SortHeroBagBtn").GetComponent <UI_SlideBtn>(); _teamSortType = selfTransform.FindChild("HeroKnapsack/SortObj/SortHeroBagBtn/Text").GetComponent <Text>(); _bagNumberText = selfTransform.FindChild("HeroKnapsack/SortObj/NumberNoBg/Number").GetComponent <Text>(); _emptyTips = selfTransform.FindChild("EmptyHero/Text").GetComponent <Text> (); _empytLeftBtn = selfTransform.FindChild("EmptyHero/LeftBtn").GetComponent <Button> (); _empytRightBtn = selfTransform.FindChild("EmptyHero/RightBtn").GetComponent <Button> (); _empytLeftBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickLeftBtn)); _empytRightBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickRightBtn)); _emptyTips.text = GameUtils.getString("relics_bubble3"); _heroObject = selfTransform.FindChild("HeroKnapsack/HeroList").gameObject; captionPath = "caption"; }