Esempio n. 1
0
    void Awake()
    {
        //Debug.LogError("== UI_Manager_New.Awake() ==");

        _instance = this;

        // BChance: (2016-01-07) - Ensure GLOBALs are setup.
        GLOBAL.Init();

        // BChance: (2016-01-30) - Ensure UI_Instruction is setup.
        UI_Instruction.Load();

        // BChance: (2016-01-08) - Ensure UI_Journal is setup.
        UI_Journal.Load();

        // BChance: (2016-08-27) - Ensure UI_Character_Sheet is setup.
        UI_Character_Sheet.Load();

        // Dustin: (2016-04-02) - Ensure UI_Inventory is setup.
        UI_Inventory.Load();

        // Dustin: (2016-05-02) - Ensure UI_MiniMap is setup.
        UI_MiniMap.Load();

        // BChance: (2016-06-03) - Ensure UI_ChatApp is setup.
        if (GLOBAL.Player.progress["week"].i != 0)
            UI_ChatApp.Load();

        // BChance: (2016-08-27) - Ensure UI_Character_Sheet is setup.
        UI_Game_Options.Load();
    }
Esempio n. 2
0
 void OnDestroy()
 {
     if (_instance == this)
         _instance = null;
 }