void Awake() { //Debug.LogError("== UI_Manager_New.Awake() =="); _instance = this; // BChance: (2016-01-07) - Ensure GLOBALs are setup. GLOBAL.Init(); // BChance: (2016-01-30) - Ensure UI_Instruction is setup. UI_Instruction.Load(); // BChance: (2016-01-08) - Ensure UI_Journal is setup. UI_Journal.Load(); // BChance: (2016-08-27) - Ensure UI_Character_Sheet is setup. UI_Character_Sheet.Load(); // Dustin: (2016-04-02) - Ensure UI_Inventory is setup. UI_Inventory.Load(); // Dustin: (2016-05-02) - Ensure UI_MiniMap is setup. UI_MiniMap.Load(); // BChance: (2016-06-03) - Ensure UI_ChatApp is setup. if (GLOBAL.Player.progress["week"].i != 0) UI_ChatApp.Load(); // BChance: (2016-08-27) - Ensure UI_Character_Sheet is setup. UI_Game_Options.Load(); }
void OnDestroy() { if (_instance == this) _instance = null; }