public static void TweenPlay(GameObject go, int tweenGroup, Direction playDirection, bool resetOnPlay, EnableCondition ifDisabledOnPlay, DisableCondition disableWhenFinished, bool includeChildren) { if (!go.activeSelf) { // If the object is disabled, don't do anything if (ifDisabledOnPlay != EnableCondition.EnableThenPlay) { return; } // Enable the game object before tweening it NGUITools.SetActive(go, true); } // Gather the tweening components UITweener[] mTweens = includeChildren ? go.GetComponentsInChildren <UITweener>() : go.GetComponents <UITweener>(); if (mTweens.Length == 0) { // No tweeners found -- should we disable the object? if (disableWhenFinished != DisableCondition.DoNotDisable) { NGUITools.SetActive(go, false); } } else { bool activated = false; // Run through all located tween components for (int i = 0, imax = mTweens.Length; i < imax; ++i) { UITweener tw = mTweens[i]; // If the tweener's group matches, we can work with it if (tw.tweenGroup == tweenGroup) { // Ensure that the game objects are enabled if (!activated && !go.activeSelf) { activated = true; NGUITools.SetActive(go, true); } // Toggle or activate the tween component if (playDirection == Direction.Toggle) { tw.Toggle(); } else if (playDirection == Direction.Forward) { tw.Play(true); } else { tw.Play(false); } if (resetOnPlay) { tw.Reset(); } } } } }
/// <summary> /// Activate the tweeners. /// </summary> public void Play(bool forward) { mActive = 0; GameObject go = (tweenTarget == null) ? gameObject : tweenTarget; if (!NGUITools.GetActive(go)) { // If the object is disabled, don't do anything if (ifDisabledOnPlay != EnableCondition.EnableThenPlay) { return; } // Enable the game object before tweening it NGUITools.SetActive(go, true); } // Gather the tweening components mTweens = includeChildren ? go.GetComponentsInChildren <UITweener>() : go.GetComponents <UITweener>(); if (mTweens.Length == 0) { // No tweeners found -- should we disable the object? if (disableWhenFinished != DisableCondition.DoNotDisable) { NGUITools.SetActive(tweenTarget, false); } } else { bool activated = false; if (playDirection == Direction.Reverse) { forward = !forward; } // Run through all located tween components for (int i = 0, imax = mTweens.Length; i < imax; ++i) { UITweener tw = mTweens[i]; // If the tweener's group matches, we can work with it if (tw.tweenGroup == tweenGroup) { // Ensure that the game objects are enabled if (!activated && !NGUITools.GetActive(go)) { activated = true; NGUITools.SetActive(go, true); } ++mActive; // Toggle or activate the tween component if (playDirection == Direction.Toggle) { // Listen for tween finished messages EventDelegate.Add(tw.onFinished, OnFinished, true); tw.Toggle(); } else { if (resetOnPlay || (resetIfDisabled && !tw.enabled)) { tw.Play(forward); tw.ResetToBeginning(); } // Listen for tween finished messages EventDelegate.Add(tw.onFinished, OnFinished, true); tw.Play(forward); } } } } }
public void Play(Boolean forward) { GameObject gameObject = (!(tweenTarget == null)) ? tweenTarget : this.gameObject; if (!NGUITools.GetActive(gameObject)) { if (ifDisabledOnPlay != EnableCondition.EnableThenPlay) { return; } NGUITools.SetActive(gameObject, true); } mTweens = ((!includeChildren) ? gameObject.GetComponents <UITweener>() : gameObject.GetComponentsInChildren <UITweener>()); if (mTweens.Length == 0) { if (disableWhenFinished != DisableCondition.DoNotDisable) { NGUITools.SetActive(tweenTarget, false); } } else { Boolean flag = false; if (playDirection == Direction.Reverse) { forward = !forward; } Int32 i = 0; Int32 num = mTweens.Length; while (i < num) { UITweener uitweener = mTweens[i]; if (uitweener.tweenGroup == tweenGroup) { if (!flag && !NGUITools.GetActive(gameObject)) { flag = true; NGUITools.SetActive(gameObject, true); } if (playDirection == Direction.Toggle) { uitweener.Toggle(); } else { uitweener.Play(forward); } if (resetOnPlay) { uitweener.Reset(); } uitweener.onFinished = onFinished; if (eventReceiver != null && !String.IsNullOrEmpty(callWhenFinished)) { uitweener.eventReceiver = eventReceiver; uitweener.callWhenFinished = callWhenFinished; } } i++; } } }
/// <summary> /// Activate the tweeners. /// </summary> public void Play(bool forward) { GameObject go = (tweenTarget == null) ? gameObject : tweenTarget; if (!go.active) { // If the object is disabled, don't do anything if (ifDisabledOnPlay != EnableCondition.EnableThenPlay) { return; } // Enable the game object before tweening it NGUITools.SetActive(go, true); } // Gather the tweening components mTweens = includeChildren ? go.GetComponentsInChildren <UITweener>() : go.GetComponents <UITweener>(); if (mTweens.Length == 0) { // No tweeners found -- should we disable the object? if (disableWhenFinished != DisableCondition.DoNotDisable) { NGUITools.SetActive(tweenTarget, false); } } else { bool activated = false; if (playDirection == Direction.Reverse) { forward = !forward; } // Run through all located tween components for (int i = 0, imax = mTweens.Length; i < imax; ++i) { UITweener tw = mTweens[i]; // If the tweener's group matches, we can work with it if (tw.tweenGroup == tweenGroup) { // Ensure that the game objects are enabled if (!activated && !go.active) { activated = true; NGUITools.SetActive(go, true); } // Toggle or activate the tween component if (playDirection == Direction.Toggle) { tw.Toggle(); } else { tw.Play(forward); } if (resetOnPlay) { tw.Reset(); } // Copy the event receiver if (eventReceiver != null && !string.IsNullOrEmpty(callWhenFinished)) { tw.eventReceiver = eventReceiver; tw.callWhenFinished = callWhenFinished; } } } } }
// Token: 0x0600027A RID: 634 RVA: 0x00019B34 File Offset: 0x00017D34 public void Play(bool forward) { this.mActive = 0; GameObject gameObject = (this.tweenTarget == null) ? base.gameObject : this.tweenTarget; if (!NGUITools.GetActive(gameObject)) { if (this.ifDisabledOnPlay != EnableCondition.EnableThenPlay) { return; } NGUITools.SetActive(gameObject, true); } this.mTweens = (this.includeChildren ? gameObject.GetComponentsInChildren <UITweener>() : gameObject.GetComponents <UITweener>()); if (this.mTweens.Length == 0) { if (this.disableWhenFinished != DisableCondition.DoNotDisable) { NGUITools.SetActive(this.tweenTarget, false); return; } } else { bool flag = false; if (this.playDirection == AnimationOrTween.Direction.Reverse) { forward = !forward; } int i = 0; int num = this.mTweens.Length; while (i < num) { UITweener uitweener = this.mTweens[i]; if (uitweener.tweenGroup == this.tweenGroup) { if (!flag && !NGUITools.GetActive(gameObject)) { flag = true; NGUITools.SetActive(gameObject, true); } this.mActive++; if (this.playDirection == AnimationOrTween.Direction.Toggle) { EventDelegate.Add(uitweener.onFinished, new EventDelegate.Callback(this.OnFinished), true); uitweener.Toggle(); } else { if (this.resetOnPlay || (this.resetIfDisabled && !uitweener.enabled)) { uitweener.Play(forward); uitweener.ResetToBeginning(); } EventDelegate.Add(uitweener.onFinished, new EventDelegate.Callback(this.OnFinished), true); uitweener.Play(forward); } } i++; } } }