public override IEnumerator AnimationHide() { var position = new Vector2(Screen.width, 0); var tweener = UITweener.Move(this.gameObject, this.animHideTime, position); while (tweener.isRunning) { yield return(null); } }
public override IEnumerator AnimationShow() { var position = new Vector2(Screen.width, 0); this.RectTransform.anchoredPosition = position; var tweener = UITweener.Move(this.gameObject, this.animShowTime, Vector2.zero); while (tweener.isRunning) { yield return(null); } }