Esempio n. 1
0
        //public string GetPath(bool isGet)
        //{
        //    string path = gameObject.name;
        //    Transform tsTp = gameObject.transform;
        //    if (isGet)
        //    {
        //        while (tsTp.parent && !tsTp.parent.name.Equals(_root))
        //        {
        //            path = path.Insert(0, tsTp.parent.name + "/");
        //            tsTp = tsTp.parent;
        //        }
        //        return "SetTransform(\"" + path + "\")";
        //    }
        //    return "";
        //}

        public static string GetBindDataName(UITool_Attribute item)
        {
            if (!string.IsNullOrEmpty(item.GenAttribute_BindData))
            {
                return("BindModel(\"" + item.GenAttribute_BindData.Trim() + "\")");
            }
            return(null);
        }
Esempio n. 2
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 private void OnGUI_EditorItemAutoSetvalue(UITool_Attribute item, int index)
 {
     GUILayout.BeginHorizontal();
     //var oc = GUI.color;
     //GUI.color = Color.green;
     GUILayout.Label("自动赋值,字段名:" + item.ToolTag_FieldName);
     GUILayout.EndHorizontal();
 }
Esempio n. 3
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 private void OnSaveButtonClick()
 {
     for (int i = 0; i < itemList.Count; i++)
     {
         UITool_Attribute item = itemList[i];
         item.name = tpNameList[i];
         item.GenAttribute_TranformPath = tpIsBindList[i];
         item.GenAttribute_BindData     = tpBindNameList[i];
     }
 }
Esempio n. 4
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 private void OnGUI_EditorRegistViewItem(UITool_Attribute item, int index)
 {
     GUILayout.BeginVertical();
     OnGUI_EditorItemName(item, index);
     GUI.color = Color.white;
     OnGUI_EditorItemIsBindPath(item, index);
     OnGUI_EditorItemBindData(item, index);
     OnGUI_EditorItemAutoSetvalue(item, index);
     GUILayout.EndVertical();
     Layout_DrawSeparator(Color.gray, 2);
 }
Esempio n. 5
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        private void OnGUI_EditorItemBindData(UITool_Attribute item, int index)
        {
            GUILayout.BeginHorizontal();
            string tpName = tpNameList[index];

            GUILayout.Label("绑定数据:", GUILayout.Width(70));
            GUI.color             = item.GenAttribute_BindData == tpBindNameList[index] ? Color.white : Color.yellow;
            tpBindNameList[index] = GUILayout.TextField(tpBindNameList[index], GUILayout.Width(180));
            if (GUILayout.Button("保存", GUILayout.Width(70)))
            {
                item.GenAttribute_BindData = tpBindNameList[index];
                AssetDatabase.SaveAssets();
            }

            GUILayout.EndHorizontal();
        }
Esempio n. 6
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        private void GetRegistViewItems(Transform ts, ref List <UITool_Attribute> itemList)
        {
            UITool_Attribute item = ts.GetComponent <UITool_Attribute>();

            if (item)
            {
                itemList.Add(item);
            }

            if (ts.childCount > 0)
            {
                for (int i = 0; i < ts.childCount; i++)
                {
                    GetRegistViewItems(ts.GetChild(i), ref itemList);
                }
            }
        }
Esempio n. 7
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        private void OnGUI_EditorItemIsBindPath(UITool_Attribute item, int index)
        {
            GUILayout.BeginHorizontal();
            GUI.color = item.GenAttribute_TranformPath == tpIsBindList[index] ? Color.white : Color.yellow;
            string tp = string.Format("  自动设置节点:{0}",
                                      tpIsBindList[index] ? Editor_UITool.GetBindPath(item.gameObject, targetName) : "");

            tpIsBindList[index] = GUILayout.Toggle(tpIsBindList[index], "", GUILayout.Width(10));
            //var oc = GUI.color;
            //GUI.color = Color.green;
            GUILayout.Label(tp);
            //GUI.color = oc;
            if (GUILayout.Button("保存", GUILayout.Width(70)))
            {
                item.GenAttribute_TranformPath = tpIsBindList[index];
                AssetDatabase.SaveAssets();
            }

            GUILayout.EndHorizontal();
        }
Esempio n. 8
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        private void OnGUI_EditorItemName(UITool_Attribute item, int index)
        {
            GUILayout.BeginHorizontal();
            string tpName = tpNameList[index];
            int    count  = (tpNameList.GroupBy(x => x).Where(x => x.Count() > 1)).Where(x => x.Key == tpName).ToList()
                            .Count();

            GUI.color = count > 0 ? Color.red : Color.white;
            if (GUI.color != Color.red)
            {
                GUI.color = item.name == tpNameList[index] ? Color.white : Color.yellow;
            }

            GUILayout.Label("Name:", GUILayout.Width(50));
            tpNameList[index] = GUILayout.TextField(tpNameList[index], GUILayout.Width(200));
            if (GUILayout.Button("保存", GUILayout.Width(70)))
            {
                item.name = tpNameList[index];
                AssetDatabase.SaveAssets();
            }

            GUILayout.EndHorizontal();
        }