public void Update()
        {
            var tool = ToolsModifierControl.GetTool <SelectionTool>();

            if (tool == null)
            {
                return;
            }

            if (!tool.enabled && bar.isVisible)
            {
                bar.Hide();
            }

            if (ModInfo.ClipboardToolShortcut.IsPressed())
            {
                if (!_keyPressProcessed)
                {
                    _keyPressProcessed = true;
                    ToggleTool();
                }
            }
            else
            {
                _keyPressProcessed = false;
            }
        }
Esempio n. 2
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        public void Update()
        {
            var tool = ToolsModifierControl.GetTool <SelectionTool>();

            if (tool == null)
            {
                return;
            }

            if (!tool.enabled && bar.isVisible)
            {
                bar.Hide();
            }

            if (MainWindow.Instance.Config.SelectionTool)
            {
                if (!button.isVisible)
                {
                    button.Show();
                }
            }
            else
            {
                if (button.isVisible)
                {
                    button.Hide();
                }

                return;
            }

            if (SettingsUI.SelectionToolKey.IsKeyUp())
            {
                ToggleTool();
            }
        }
Esempio n. 3
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        public void Awake()
        {
            var toolController = FindObjectOfType <ToolManager>().m_properties;

            if (toolController == null)
            {
                return;
            }

            toolController.AddExtraToolToController <SelectionTool>();
            var textureButton = AtlasUtil.LoadTextureFromAssembly("ModTools.SelectionToolButton.png");

            textureButton.name = "SelectionToolButton";
            var textureBar = AtlasUtil.LoadTextureFromAssembly("ModTools.SelectionToolBar.png");

            textureBar.name = "SelectionToolBar";

            var escButton = (UIButton)UIView.Find("Esc");
            var atlas     = AtlasUtil.CreateAtlas(new[]
            {
                textureButton,
                textureBar,
                GetTextureByName(escButton.disabledBgSprite, escButton.atlas),
                GetTextureByName(escButton.hoveredBgSprite, escButton.atlas),
                GetTextureByName(escButton.pressedBgSprite, escButton.atlas),
                GetTextureByName(escButton.normalBgSprite, escButton.atlas),
            });
            var buttonGo = new GameObject("SelectionToolButton");

            button                  = buttonGo.AddComponent <UIButton>();
            button.tooltip          = "Mod Tools - Selection Tool";
            button.normalFgSprite   = "SelectionToolButton";
            button.hoveredFgSprite  = "SelectionToolButton";
            button.pressedFgSprite  = "SelectionToolButton";
            button.disabledFgSprite = "SelectionToolButton";
            button.focusedFgSprite  = "SelectionToolButton";
            button.normalBgSprite   = escButton.normalBgSprite;
            button.focusedBgSprite  = escButton.normalBgSprite;
            button.hoveredBgSprite  = escButton.hoveredBgSprite;
            button.pressedBgSprite  = escButton.pressedBgSprite;
            button.disabledBgSprite = escButton.disabledBgSprite;
            button.playAudioEvents  = true;
            button.width            = 46f;
            button.height           = 46f;
            UIView.GetAView().AttachUIComponent(buttonGo);
            button.absolutePosition = escButton.absolutePosition - new Vector3(95, 0, 0);
            button.atlas            = atlas;
            button.eventClicked    += (c, e) => ToggleTool();
            button.isVisible        = MainWindow.Instance.Config.SelectionTool;

            var dragGo = new GameObject("SelectionToolDragHandler");

            dragGo.transform.parent        = button.transform;
            dragGo.transform.localPosition = Vector3.zero;
            var drag = dragGo.AddComponent <UIDragHandle>();

            drag.tooltip = button.tooltip;
            drag.width   = button.width;
            drag.height  = button.height;

            var barGo = new GameObject("SelectionToolBar");

            bar = barGo.AddComponent <UITiledSprite>();
            UIView.GetAView().AttachUIComponent(barGo);
            bar.atlas = atlas;
            bar.width = UIView.GetAView().fixedWidth;
            var relativePosition = bar.relativePosition;

            relativePosition.x   = 0;
            bar.relativePosition = relativePosition;
            bar.height           = 28;
            bar.zOrder           = 18;
            bar.spriteName       = "SelectionToolBar";
            bar.Hide();

            fullscreenContainer = UIView.Find("FullScreenContainer");
        }