Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        Debug.Log("Two of them");
        Player = GameObject.Find("player(Clone)");
        Enemy  = GameObject.Find("Enemy");
        ECC    = Enemy.GetComponent <EnemyCombatControl>();
        Debug.Log(Player);
        Player.SetActive(false);

        EnemySprite = GameObject.Find("EnemySprite");
        eHC         = GameObject.Find("EnemyHorn").GetComponent <EnemyHornController>();
        Talk        = GameObject.Find("FoeChatterText");
        bf          = GameObject.Find("BattleControl").GetComponent <BattleFlow>();
        playerTalk  = GameObject.Find("PlayerChatterText");

        EnemySprite.GetComponent <Image>().sprite = ECC.battleSprite;
        eHC.hornTempo          = ECC.tempo;
        bf.enemyHealth         = ECC.enemyHealth;
        bf.enemyHealthReset    = ECC.enemyHealthReset;
        bf.enemyEmotion        = ECC.enemyEmotion;
        bf.enemyLevelState     = ECC.enemyLevelState;
        bf.oldScene            = ECC.sceneName;
        bf.fleeable            = ECC.fleeable;
        bf.approachDialogue    = ECC.dialogueApproach;
        bf.idleDialogue        = ECC.dialogueIdle;
        bf.talkDialogue        = ECC.dialoguePlayerTalk;
        bf.stateChangeDialogue = ECC.dialogueStateChange;
        bf.enemyResistences    = ECC.enemyResistences;
        bf.Player = Player;
        GameObject.Find("Mirror").GetComponent <MirrorController>().damageValue = ECC.enemyDamageValue;
    }
    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
    {
        if (scene.name == "Combat")
        {
            combat = true;

            Enemy      = GameObject.Find("EnemySprite");
            eHC        = GameObject.Find("EnemyHorn").GetComponent <EnemyHornController>();
            Talk       = GameObject.Find("FoeChatterText");
            bf         = GameObject.Find("BattleControl").GetComponent <BattleFlow>();
            playerTalk = GameObject.Find("PlayerChatterText");
        }
        else
        {
            combat = false;
        }
    }