static int _m_AddButton(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UIScrollItemV __cl_gen_to_be_invoked = (UIScrollItemV)translator.FastGetCSObj(L, 1); try { { string strBtn = LuaAPI.lua_tostring(L, 2); UnityEngine.Events.UnityAction onClick = translator.GetDelegate <UnityEngine.Events.UnityAction>(L, 3); __cl_gen_to_be_invoked.AddButton(strBtn, onClick); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public void AddSelect(string cmd, UnityEngine.Events.UnityAction onCmd) { selectList.gameObject.SetActive(true); selectList.AddButton(cmd, onCmd); }
public void AddCommand(string cmd, UnityEngine.Events.UnityAction onCmd) { cmdList.AddButton(cmd, onCmd); }