public override void Update(GameTime gameTime) { if (mode == 0) { if (title.isBlooming() == false) { mode = 1; } } else { if (chara.isFading() != true) { if (chara.GetAlpha() == 0.0f) { chara.AddFadeEffect(1.0f, 1500); } else { chara.AddFadeEffect(0.0f, 1500); } } if (input.KeyDown(Keys.Enter)) { title.Dispose(); this.Dispose(); } } title.Update(gameTime); chara.Update(gameTime); base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (spRend.isFading() == false) { if (spRend.GetAlpha() == 1.0f) { if (waitCounter.TotalMilliseconds > 1500) { spRend.AddFadeEffect(0.0f, 800); spRend.AddBloomEffect(0.005f, 800); } else { waitCounter += gameTime.ElapsedGameTime; } } else { spRend.Dispose(); this.Dispose(); } } spRend.Update(gameTime); base.Update(gameTime); }
/// <summary> /// Loads the SpriteBatch and font. /// </summary> protected override void LoadContent() { spTex = content.Load <Texture2D>("Content\\pgi"); spRend = new UIRenderer(spTex, game); spRend.SetAlpha(0.0f); spRend.AddFadeEffect(1.0f, 800); spRend.AddBloomEffect(0.0f, 800); }
/// <summary> /// Loads the SpriteBatch and font. /// </summary> protected override void LoadContent() { menu = content.Load <Texture2D>("Content\\menu"); chart = content.Load <Texture2D>("Content\\chars"); title = new UIRenderer(menu, game); chara = new UIRenderer(chart, game); chara.AddFadeEffect(0.0f, 1500); chara.SetPosition(new Vector2(430, 460)); title.SetAlpha(0.0f); title.AddBloomEffect(0.0f, 800); title.AddFadeEffect(1.0f, 800); }