Ejemplo n.º 1
0
        public override void Update(GameTime gameTime)
        {
            if (mode == 0)
            {
                if (title.isBlooming() == false)
                {
                    mode = 1;
                }
            }
            else
            {
                if (chara.isFading() != true)
                {
                    if (chara.GetAlpha() == 0.0f)
                    {
                        chara.AddFadeEffect(1.0f, 1500);
                    }
                    else
                    {
                        chara.AddFadeEffect(0.0f, 1500);
                    }
                }

                if (input.KeyDown(Keys.Enter))
                {
                    title.Dispose();
                    this.Dispose();
                }
            }

            title.Update(gameTime);
            chara.Update(gameTime);
            base.Update(gameTime);
        }
Ejemplo n.º 2
0
        public override void Update(GameTime gameTime)
        {
            if (spRend.isFading() == false)
            {
                if (spRend.GetAlpha() == 1.0f)
                {
                    if (waitCounter.TotalMilliseconds > 1500)
                    {
                        spRend.AddFadeEffect(0.0f, 800);
                        spRend.AddBloomEffect(0.005f, 800);
                    }
                    else
                    {
                        waitCounter += gameTime.ElapsedGameTime;
                    }
                }
                else
                {
                    spRend.Dispose();
                    this.Dispose();
                }
            }

            spRend.Update(gameTime);

            base.Update(gameTime);
        }
Ejemplo n.º 3
0
 /// <summary>
 /// Loads the SpriteBatch and font.
 /// </summary>
 protected override void LoadContent()
 {
     spTex  = content.Load <Texture2D>("Content\\pgi");
     spRend = new UIRenderer(spTex, game);
     spRend.SetAlpha(0.0f);
     spRend.AddFadeEffect(1.0f, 800);
     spRend.AddBloomEffect(0.0f, 800);
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Loads the SpriteBatch and font.
        /// </summary>
        protected override void LoadContent()
        {
            menu  = content.Load <Texture2D>("Content\\menu");
            chart = content.Load <Texture2D>("Content\\chars");
            title = new UIRenderer(menu, game);
            chara = new UIRenderer(chart, game);
            chara.AddFadeEffect(0.0f, 1500);

            chara.SetPosition(new Vector2(430, 460));
            title.SetAlpha(0.0f);
            title.AddBloomEffect(0.0f, 800);
            title.AddFadeEffect(1.0f, 800);
        }