public override void Draw(SpriteBatch SBatch, float?LayerDepth) { float Depth; if (LayerDepth != null) { Depth = (float)LayerDepth; } else { Depth = 0.10f; } m_LblTitle.Draw(SBatch, Depth + 0.1f); m_LblProgress.Draw(SBatch, Depth + 0.1f); m_ProgressBar.Draw(SBatch, Depth + 0.1f); m_LblCurrentTask.Draw(SBatch, Depth + 0.1f); m_StatusBar.Draw(SBatch, Depth + 0.1f); m_ErrorMsgBox.Draw(SBatch, Depth + 0.1f); base.Draw(SBatch, LayerDepth); }
public override void Draw(SpriteBatch SBatch, float?LayerDepth) { float Depth; if (LayerDepth != null) { Depth = (float)LayerDepth; } else { Depth = 0.10f; } m_LblTitle.Draw(SBatch, Depth + 0.1f); m_ProgressBar.Draw(SBatch, Depth + 0.1f); base.Draw(SBatch, LayerDepth); }