public static void Update() { Scale.MainUpdate(); UserAction.Update(); RenderForm.LoadAction(); InputCaret.UpdateCaret(); Keyboard.DispatchEvent(); RenderForm.ApplyAll(); TextInput.MainDispath(); ThreadMission.ExtcuteMain(); ModelManagerUI.RecycleGameObject(); AnimationManage.Manage.Update(); UIPage.MainRefresh(UserAction.TimeSlice); AllTime += Time.deltaTime; mission.AddSubMission(SubThread, null); }