public static void Update()
 {
     Scale.MainUpdate();
     UserAction.Update();
     RenderForm.LoadAction();
     InputCaret.UpdateCaret();
     Keyboard.DispatchEvent();
     RenderForm.ApplyAll();
     TextInput.MainDispath();
     ThreadMission.ExtcuteMain();
     ModelManagerUI.RecycleGameObject();
     AnimationManage.Manage.Update();
     UIPage.MainRefresh(UserAction.TimeSlice);
     AllTime += Time.deltaTime;
     mission.AddSubMission(SubThread, null);
 }