/// <summary> /// 删除好友回调 /// </summary> /// <param name="callBackParam"></param> public override void removeFriend2CallBack(bool callBackParam) { UIMyFriendPanel uIMessage = MessageManager.GetInstance.GetUIDict <UIMyFriendPanel>(); if (uIMessage != null) { if (uIMessage.gameObject.activeSelf) { uIMessage.DeleteSuccess(callBackParam); } } }
/// <summary> /// 请求好友列表 回调 /// </summary> public override void friendList2CallBack(FriendListDto callBackParam) { PlayerCache.friendBaseInfoList = callBackParam.playerDtos; UIMyFriendPanel uIMyFriendPanel = MessageManager.GetInstance.GetUIDict <UIMyFriendPanel>(); if (uIMyFriendPanel != null) { if (uIMyFriendPanel.gameObject.activeSelf) { uIMyFriendPanel.ShowFriendList(callBackParam); } } }
/// <summary> /// 添加好友 回调 /// </summary> /// <param name="callBackParam"></param> public override void addFriend2CallBack(bool callBackParam) { if (callBackParam) { UIMyFriendPanel uIMyFriendPanel = MessageManager.GetInstance.GetUIDict <UIMyFriendPanel>(); if (uIMyFriendPanel != null) { if (uIMyFriendPanel.gameObject.activeSelf) { uIMyFriendPanel.SendAddFriend(callBackParam); } } } }