Ejemplo n.º 1
0
        /// <summary>
        /// 删除好友回调
        /// </summary>
        /// <param name="callBackParam"></param>
        public override void removeFriend2CallBack(bool callBackParam)
        {
            UIMyFriendPanel uIMessage = MessageManager.GetInstance.GetUIDict <UIMyFriendPanel>();

            if (uIMessage != null)
            {
                if (uIMessage.gameObject.activeSelf)
                {
                    uIMessage.DeleteSuccess(callBackParam);
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 请求好友列表 回调
        /// </summary>
        public override void friendList2CallBack(FriendListDto callBackParam)
        {
            PlayerCache.friendBaseInfoList = callBackParam.playerDtos;
            UIMyFriendPanel uIMyFriendPanel = MessageManager.GetInstance.GetUIDict <UIMyFriendPanel>();

            if (uIMyFriendPanel != null)
            {
                if (uIMyFriendPanel.gameObject.activeSelf)
                {
                    uIMyFriendPanel.ShowFriendList(callBackParam);
                }
            }
        }
Ejemplo n.º 3
0
 /// <summary>
 /// 添加好友 回调
 /// </summary>
 /// <param name="callBackParam"></param>
 public override void addFriend2CallBack(bool callBackParam)
 {
     if (callBackParam)
     {
         UIMyFriendPanel uIMyFriendPanel = MessageManager.GetInstance.GetUIDict <UIMyFriendPanel>();
         if (uIMyFriendPanel != null)
         {
             if (uIMyFriendPanel.gameObject.activeSelf)
             {
                 uIMyFriendPanel.SendAddFriend(callBackParam);
             }
         }
     }
 }