Esempio n. 1
0
 public void putExperimentsPackages(string[] ids, string[] names, string[] descriptions, int[] quantitys, int[] containerIDs)
 {
     deleteExperimentsFromUI();
     for (int i = 0; i < ids.Length; i++)
     {
         string id     = ids[i];
         int    result = -1;
         if (int.TryParse(id, out result))
         {
             GameObject a    = GameObject.Instantiate(UIExperimentPrefab, this.transform);
             UIMiniExp  item = a.GetComponent <UIMiniExp>();
             item.setValuesPack(int.Parse(id), a, names[i], descriptions[i], quantitys[i], containerIDs[i]);
             items.Add(item);
         }
     }
 }
Esempio n. 2
0
 public void putExperiments(string[] ids, string[] names, string[] descriptions, float[] times, float[] utilizations, float[] m1s, float[] m2s, float[] m3s, float[] m4s, int[] idContenedors)
 {
     deleteExperimentsFromUI();
     for (int i = 0; i < ids.Length; i++)
     {
         string id     = ids[i];
         int    result = -1;
         if (int.TryParse(id, out result))
         {
             GameObject a    = GameObject.Instantiate(UIExperimentPrefab, this.transform);
             UIMiniExp  item = a.GetComponent <UIMiniExp>();
             item.setValues(int.Parse(id), a, names[i], descriptions[i], times[i], utilizations[i], m1s[i], m2s[i], m3s[i], m4s[i], idContenedors[i]);
             items.Add(item);
         }
     }
 }