public void putExperimentsPackages(string[] ids, string[] names, string[] descriptions, int[] quantitys, int[] containerIDs) { deleteExperimentsFromUI(); for (int i = 0; i < ids.Length; i++) { string id = ids[i]; int result = -1; if (int.TryParse(id, out result)) { GameObject a = GameObject.Instantiate(UIExperimentPrefab, this.transform); UIMiniExp item = a.GetComponent <UIMiniExp>(); item.setValuesPack(int.Parse(id), a, names[i], descriptions[i], quantitys[i], containerIDs[i]); items.Add(item); } } }
public void putExperiments(string[] ids, string[] names, string[] descriptions, float[] times, float[] utilizations, float[] m1s, float[] m2s, float[] m3s, float[] m4s, int[] idContenedors) { deleteExperimentsFromUI(); for (int i = 0; i < ids.Length; i++) { string id = ids[i]; int result = -1; if (int.TryParse(id, out result)) { GameObject a = GameObject.Instantiate(UIExperimentPrefab, this.transform); UIMiniExp item = a.GetComponent <UIMiniExp>(); item.setValues(int.Parse(id), a, names[i], descriptions[i], times[i], utilizations[i], m1s[i], m2s[i], m3s[i], m4s[i], idContenedors[i]); items.Add(item); } } }