private AppSettings() { _fontSettings = new FontSettings(_settingsStorage); var defaultLang = UILanguages.SingleOrDefault( l => l.TwoLetterISOLanguageName == CultureInfo.CurrentUICulture.TwoLetterISOLanguageName); DEFAULT_LANGUAGE = defaultLang == null ? "en" : defaultLang.TwoLetterISOLanguageName; }
// Use this for initialization void Start() { translator = FindObjectOfType <UILanguages>(); var json = JSON.Parse(tipJSON.ToString()); tips = json["tips"].AsArray; displayTip = tips[Random.Range(0, tips.Count)]; displayTip = translator.Translate(displayTip); GetComponent <Text>().text = displayTip; }
void Start() { translator = FindObjectOfType <UILanguages>(); if (languages != null) { languages.onValueChanged.AddListener(ChangeLanguage); } languages.value = languageList.IndexOf(translator.GetLanguage()); }
private void Start() { translator = FindObjectOfType <UILanguages>(); if (gameFlow != null) { gameFlow.GameLost += Appear; } foreach (GameObject obj in toBeEnabled) { obj.SetActive(false); } }
void Awake() { if (instance) { DestroyImmediate(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); // Read the language from the player preferences. // Make the language be English by default. gameLanguage = PlayerPrefs.GetString("Language", "English"); }
private void Start() { translator = FindObjectOfType <UILanguages>(); grid.SquareFormed += Grid_SquareFormed; UpdateScore(); }
void Start() { translator = FindObjectOfType <UILanguages>(); GetComponent <Text>().text = translator.Translate(translationKey); }