Beispiel #1
0
        private AppSettings()
        {
            _fontSettings = new FontSettings(_settingsStorage);

            var defaultLang =
                UILanguages.SingleOrDefault(
                    l => l.TwoLetterISOLanguageName == CultureInfo.CurrentUICulture.TwoLetterISOLanguageName);

            DEFAULT_LANGUAGE = defaultLang == null ? "en" : defaultLang.TwoLetterISOLanguageName;
        }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        translator = FindObjectOfType <UILanguages>();
        var json = JSON.Parse(tipJSON.ToString());

        tips       = json["tips"].AsArray;
        displayTip = tips[Random.Range(0, tips.Count)];
        displayTip = translator.Translate(displayTip);
        GetComponent <Text>().text = displayTip;
    }
Beispiel #3
0
    void Start()
    {
        translator = FindObjectOfType <UILanguages>();

        if (languages != null)
        {
            languages.onValueChanged.AddListener(ChangeLanguage);
        }

        languages.value = languageList.IndexOf(translator.GetLanguage());
    }
Beispiel #4
0
    private void Start()
    {
        translator = FindObjectOfType <UILanguages>();
        if (gameFlow != null)
        {
            gameFlow.GameLost += Appear;
        }

        foreach (GameObject obj in toBeEnabled)
        {
            obj.SetActive(false);
        }
    }
Beispiel #5
0
    void Awake()
    {
        if (instance)
        {
            DestroyImmediate(gameObject);
            return;
        }
        instance = this;
        DontDestroyOnLoad(gameObject);

        // Read the language from the player preferences.
        // Make the language be English by default.
        gameLanguage = PlayerPrefs.GetString("Language", "English");
    }
 private void Start()
 {
     translator         = FindObjectOfType <UILanguages>();
     grid.SquareFormed += Grid_SquareFormed;
     UpdateScore();
 }
Beispiel #7
0
 void Start()
 {
     translator = FindObjectOfType <UILanguages>();
     GetComponent <Text>().text = translator.Translate(translationKey);
 }