Esempio n. 1
0
        public static void OnSettingsUI(UIHelper helper)
        {
            helper.AddButton("Reset all settings", () =>
            {
                MainWindow.Instance.Config = new ModConfiguration();
                foreach (HotKey hotkey in Hotkeys)
                {
                    hotkey.ResetToDefault();
                }
                SaveConfig();
            });

            helper.AddCheckbox("Scale to resolution", Config.ScaleToResolution, val =>
            {
                Config.ScaleToResolution = val;
                SaveConfig();
            });

            var debugRendererIncludeAll = helper.AddCheckbox(
                "Debug renderer excludes UI components that do not respond to mouse",
                Config.DebugRendererExcludeUninteractive, val =>
            {
                Config.DebugRendererExcludeUninteractive = val;
                SaveConfig();
            }) as UIComponent;

            debugRendererIncludeAll.tooltip = "their children will be shown either way.";

            var debugRendererAutoTurnOff = helper.AddCheckbox(
                "Automatically turn off debug renderer",
                Config.DebugRendererAutoTurnOff, val =>
            {
                Config.DebugRendererAutoTurnOff = val;
                SaveConfig();
            }) as UIComponent;

            debugRendererAutoTurnOff.tooltip = "turns off debug render when user shows UI component in scene explorer";

            helper.AddSlider2(
                "UI Scale",
                25, 400, 10,
                Config.UIScale * 100,
                val =>
            {
                if (Config.UIScale != val)
                {
                    Config.UIScale = val * 0.01f;
                    SaveConfig();
                }

                return("%" + val);
            });

            var g           = helper.AddGroup("Hot Keys");
            var keymappings = g.Panel().gameObject.AddComponent <UIKeymappingsPanel>();

            keymappings.AddKeymapping("Selection Tool", SelectionToolKey);
            keymappings.AddKeymapping("Debug Console", ConsoleKey);
            keymappings.AddKeymapping("Main window", MainWindowKey);
            keymappings.AddKeymapping("Watches", WatchesKey);
            keymappings.AddKeymapping("Script Editor", ScriptEditorKey);
            keymappings.AddKeymapping("Scene Explorer", SceneExplorerKey);
            keymappings.AddKeymapping("Debug Renderer", DebugRendererKey);
            keymappings.AddKeymapping("Debug Renderer\\show in SceneExplorer", ShowComponentKey);
            keymappings.AddKeymapping("Debug Renderer\\iterate", IterateComponentKey);
        }