private GameObject CreateHeroItem(BaseNpc Npc) { var Obj = AssetManager.CreatePrefabSync(new AssetUri("prefabs/heroitem.prefab")); Obj.transform.SetParent(ListContent_, false); if (Current_ != null && Current_.ID == Npc.ID) { UIHelper.SetActive(Obj.transform, "Selected", true); } else { UIHelper.SetActive(Obj.transform, "Selected", false); } UIHelper.GetComponent <Text>(Obj.transform, "Name").text = Npc.Name; // temp head icon if (Npc.ID == PlayerManager.Master.ID) { UIHelper.GetComponent <Image>(Obj.transform, "Icon").sprite = AssetManager.CreateAssetSync <Sprite>(new AssetUri("textures/build.png")); } UIHelper.AddEvent(Obj.transform, () => { SetCurrent(Npc); }); /*Obj.GetComponent<Button>().onClick.AddListener(() => * { * SetCurrent(Npc); * });*/ return(Obj); }
public static void AddTips(Transform Obj, Func <string> GetFunc) { TimerEntity Timer = null; var BeginPos = Vector2.zero; UIHelper.AddEvent(Obj, (Data) => { var Msg = GetFunc?.Invoke() ?? string.Empty; if (string.IsNullOrWhiteSpace(Msg)) { return; } BeginPos = Data.Location; Timer = TimerManager.AddTimer(Configure.TipsHoldTime, () => { UIManager.OpenUI <TipsUI>(Msg, Data.Location); }, 1); }, EventSystemType.Down); UIHelper.AddEvent(Obj, (Data) => { if (Timer == null) { return; } if (Vector2.Distance(Data.Location, BeginPos) > 10) { TimerManager.StopTimer(Timer); Timer = null; } }, EventSystemType.Drag); UIHelper.AddEvent(Obj, () => { TimerManager.StopTimer(Timer); Timer = null; UIManager.CloseUI <TipsUI>(); }, EventSystemType.Up); UIHelper.AddEvent(Obj, () => { TimerManager.StopTimer(Timer); Timer = null; }, EventSystemType.Cancel); }
internal WaveInfoPart(Transform Trans) { Trans_ = Trans.GetComponent <RectTransform>(); WaveText_ = UIHelper.GetComponent <Text>(Trans, "List/Wave"); RemainingNumText_ = UIHelper.GetComponent <Text>(Trans, "List/RemainingNum"); IntervalText_ = UIHelper.GetComponent <Text>(Trans, "List/Interval"); SpeedText_ = UIHelper.GetComponent <Text>(Trans, "List/Speed"); HpText_ = UIHelper.GetComponent <Text>(Trans, "List/Hp"); DamageText_ = UIHelper.GetComponent <Text>(Trans, "List/Damage"); GemText_ = UIHelper.GetComponent <Text>(Trans, "List/Gem"); NewWaveText_ = UIHelper.GetComponent <Text>(Trans, "NewWave"); NewWaveText_.gameObject.SetActive(false); BtnNextWaveObj_ = UIHelper.FindChild(Trans, "BtnNextWave").gameObject; UIHelper.AddEvent(BtnNextWaveObj_.transform, OnBtnNextWaveClick); EventManager.Register <WaveChangeEvent>(OnWaveChangeEvent); EventManager.Register <NewWaveEvent>(OnNewWaveEvent); }
public void AddEvent(UnityAction Callback, EventSystemType Type = EventSystemType.Click) { UIHelper.AddEvent(UITransform, Callback, Type); }
public void AddEvent(LiteAction <EventSystemData> Callback, EventSystemType Type = EventSystemType.Click) { UIHelper.AddEvent(UITransform, Callback, Type); }