//MASTER private void AddPlayer(EPlayerType pType) { btnGroupAddPlayer.transform.parent = null; UIGameSetupPlayerEl addedElement = AddPlayerElement(); addedElement.Init(players.IndexOf(addedElement) + 1, pType, null); //todo: check player count (max 4?) //keep btnAddPlayer at the end of the list btnGroupAddPlayer.transform.parent = playersHolder; OnPlayersChanged(); }
//remote private void AddPlayer(PlayerInitInfo pPlayer) { UIGameSetupPlayerEl addedElement = AddPlayerElement(); addedElement.Init(pPlayer); }