/// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { OpenFeasyo.Platform.Configuration.Configuration.ClearBindingPoints(); //MaxScore = _engine.MaxScore; _uiengine.Destroy(); Content.Unload(); }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// game-specific content. /// </summary> protected override void UnloadContent() { //Context.Instance.SaveAppSettings(); // TODO: Unload any non ContentManager content here //screen.UnloadContent(); #if ANDROID InputDeviceManager.UnloadAll(); #endif _engine.Destroy(); }