Beispiel #1
0
 /// <summary>
 /// UnloadContent will be called once per game and is the place to unload
 /// all content.
 /// </summary>
 protected override void UnloadContent()
 {
     OpenFeasyo.Platform.Configuration.Configuration.ClearBindingPoints();
     //MaxScore = _engine.MaxScore;
     _uiengine.Destroy();
     Content.Unload();
 }
Beispiel #2
0
        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// game-specific content.
        /// </summary>
        protected override void UnloadContent()
        {
            //Context.Instance.SaveAppSettings();
            // TODO: Unload any non ContentManager content here
            //screen.UnloadContent();
#if ANDROID
            InputDeviceManager.UnloadAll();
#endif
            _engine.Destroy();
        }