// Use this for initialization


    void Start()
    {
        scoreDisplay.SetScore(currentScore);
        scoreDisplay.SetTarget(targetScore);
        scoreDisplay.SetRemaining(string.Format("{0}:{1:00}", timeInSeconds / 60, timeInSeconds % 60));
//		GameControl.Instance = new GameControl ();
        dataObject = GameControl.Instance;
//		dataObject = new GameControl();
    }