Esempio n. 1
0
    void Awake()
    {
        UIDisplayComponent = mainDisplay.GetComponent <UIDisplay>();

        if (UIDisplayComponent)
        {
            UIDisplayComponent.Init(this);
            if (Level.currentLevelInfo.TotalDropsPerLevel > 0)
            {
                UIDisplayComponent.DropsLeftText = Level.currentLevelInfo.TotalDropsPerLevel.ToString();
            }
            else
            {
                UIDisplayComponent.DropsLeftText = "Unlimited";
            }
            UIDisplayComponent.SetTotalDrops(Level.currentLevelInfo.DropsPerRound);

            UIDisplayComponent.GameTypeText = "GameType: " + Level.currentLevelInfo.LevelType;
        }
        currentGameStats.init();
    }